跳到主要内容

Python 飞机大战

· 阅读需 9 分钟
Yancy Qi
Front End Engineer

Python 程序设计课大作业

01 初始版本 1

main.py

import pygame
from pygame.locals import *
from plane import *
from bullet import *
# 开始游戏
def start() :
# 1. 创建一个窗口,用来显示内容
screen = pygame.display.set_mode((480,642),0,32)
# 2. 创建一个和窗口大小的图片,用来充当背景
image_file_path = './feiji/background.png'
background = pygame.image.load(image_file_path).convert()
# 3. 创建一个飞机对象
hero_plane = HeroPlane(screen)
# bullet = Bullet(hero_plane.x,hero_plane.y,screen)
# 4. 游戏主循环:
# 将背景图片放到窗口中显示
while True :
screen.blit(background,(0,0))
hero_plane.display()
# 判断是否点击退出
for event in pygame.event.get() :
if event.type == QUIT :
print("exit")
exit()
elif event.type == KEYDOWN :
if event.key == K_a or event.key == K_LEFT :
print('left')
hero_plane.move_left()
elif event.key == K_d or event.key == K_RIGHT :
print("right")
hero_plane.move_right()
elif event.key == K_SPACE :
print("space")
hero_plane.launch_bullet()
pygame.display.update()

if __name__ == '__main__' :
start()

plane.py

import pygame
from bullet import *
class HeroPlane :
def __init__(self,screen):
# 设置飞机默认的位置
self.x = 200
self.y = 480
# 设置要显示内容的窗口
self.screen = screen
# 保存飞机的图片
self.image_name = "./feiji/hero.gif"
# 根据图片路径生成飞机图片
self.image = pygame.image.load(self.image_name).convert()
# 用来存储飞机发射的所有子弹
self.bullet_list = []
def display(self):
self.screen.blit(self.image,(self.x,self.y))
for bullet in self.bullet_list :
bullet.display()
# 飞机左移和右移
def move_left(self):
self.x -= 10
def move_right(self):
self.x += 10
# 发射子弹
def launch_bullet(self):
new_bullet = Bullet(self.x,self.y,self.screen)
self.bullet_list.append(new_bullet)

bullet.py

import pygame
class Bullet :
def __init__(self,x,y,screen):
self.x = x + 40
self.y = y - 20
self.screen = screen
self.image = pygame.image.load("./feiji/bullet-3.gif").convert()
def display(self):
self.screen.blit(self.image,(self.x,self.y))

img

02 初始版本 2

main.py

import time
import pygame
from pygame.locals import *
from plane import *
from bullet import *

# 开始游戏
def start() :
# 1. 创建一个窗口,用来显示内容
screen = pygame.display.set_mode((480,642),0,32)
# 2. 创建一个和窗口大小的图片,用来充当背景
image_file_path = './feiji/background.png'
background = pygame.image.load(image_file_path).convert()
# 3. 创建一个飞机对象
hero_plane = HeroPlane(screen)
enemy_plane = EnemyPlane(screen)
# bullet = Bullet(hero_plane.x,hero_plane.y,screen)
# 4. 游戏主循环:
# 将背景图片放到窗口中显示
while True :
screen.blit(background,(0,0))
hero_plane.display()
enemy_plane.display()
enemy_plane.move()
enemy_plane.launch_bullet()
# 判断是否点击退出
for event in pygame.event.get() :
if event.type == QUIT :
print("exit")
exit()
elif event.type == KEYDOWN :
if event.key == K_a or event.key == K_LEFT :
print('left')
hero_plane.move_left()
elif event.key == K_d or event.key == K_RIGHT :
print("right")
hero_plane.move_right()
elif event.key == K_SPACE :
print("space")
hero_plane.launch_bullet()
# 通过延时来降低while循环的循环速度,从而降低CPU占用率
time.sleep(.01)
pygame.display.update()

if __name__ == '__main__' :
start()

plane.py

import random
import pygame
from bullet import *
class HeroPlane :
def __init__(self,screen):
# 设置飞机默认的位置
self.x = 200
self.y = 480
# 设置要显示内容的窗口
self.screen = screen
# 保存飞机的图片
self.image_name = "./feiji/hero.gif"
# 根据图片路径生成飞机图片
self.image = pygame.image.load(self.image_name).convert()
# 用来存储飞机发射的所有子弹
self.bullet_list = []
def display(self):
self.screen.blit(self.image,(self.x,self.y))
need_del_list = []
for item in self.bullet_list :
if item.judge() :
need_del_list.append(item)
for del_item in need_del_list :
self.bullet_list.remove(del_item)
for bullet in self.bullet_list :
bullet.display()
bullet.move()
# 飞机左移和右移
def move_left(self):
self.x -= 10
def move_right(self):
self.x += 10
# 发射子弹
def launch_bullet(self):
new_bullet = Bullet(self.x,self.y,self.screen)
self.bullet_list.append(new_bullet)

class EnemyPlane :
def __init__(self, screen):
# 设置飞机默认的位置
self.x = 0
self.y = 0
# 设置初始运动方向
self.direction = "right"
# 设置要显示内容的窗口和图像
self.screen = screen
self.image_name = "./feiji/enemy-1.gif"
self.image = pygame.image.load(self.image_name).convert()
# 用来存储敌人飞机发射的所有子弹
self.bullet_list = []
def display(self):
# 更新飞机的位置
self.screen.blit(self.image, (self.x, self.y))
# 存放需要删除的对象信息
need_del_list = []
for item in self.bullet_list :
if item.judge() :
need_del_list.append(item)
for del_item in need_del_list :
self.bullet_list.remove(del_item)
for bullet in self.bullet_list :
bullet.display()
bullet.move()
def move(self):
# 如果碰到了右边边界,那么往左走;如果碰到了左边边界,那么往右走
if self.direction == "right" :
self.x += 2
elif self.direction == "left" :
self.x -= 2
if self.x > 480 - 50 :
self.direction = "left"
elif self.x < 0 :
self.direction = "right"
# 发射子弹
def launch_bullet(self):
number = random.randint(1, 100)
if number == 88 :
new_bullet = EnemyBullet(self.x,self.y,self.screen)
self.bullet_list.append(new_bullet)

bullet.py

import pygame
class Bullet :
def __init__(self,x,y,screen):
self.x = x + 40
self.y = y - 20
self.screen = screen
self.image = pygame.image.load("./feiji/bullet-3.gif").convert()
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
self.y -= 2
def judge(self):
if self.y < 0 :
return True
else:
return False

class EnemyBullet :
def __init__(self, x, y, screen):
self.x = x + 30
self.y = y + 30
self.screen = screen
self.image = pygame.image.load("./feiji/bullet-1.gif").convert()
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
self.y += 2
def judge(self):
if self.y > 642 :
return True
else:
return False

img

03 初始版本 3

main.py

import time
import pygame
from pygame.locals import *
from plane import *
from bullet import *

# 开始游戏
def start() :
# 1. 创建一个窗口,用来显示内容
screen = pygame.display.set_mode((480,642),0,32)
# 2. 创建一个和窗口大小的图片,用来充当背景
image_file_path = './feiji/background.png'
background = pygame.image.load(image_file_path).convert()
# 3. 创建一个飞机对象
hero_plane = HeroPlane(screen)
enemy_plane = EnemyPlane(screen)
# bullet = Bullet(hero_plane.x,hero_plane.y,screen)
# 4. 游戏主循环:
# 将背景图片放到窗口中显示
while True :
screen.blit(background,(0,0))
hero_plane.display()
enemy_plane.display()
enemy_plane.move()
enemy_plane.launch_bullet()
# 判断是否点击退出
for event in pygame.event.get() :
if event.type == QUIT :
print("exit")
exit()
elif event.type == KEYDOWN :
if event.key == K_a or event.key == K_LEFT :
print('left')
hero_plane.move_left()
elif event.key == K_d or event.key == K_RIGHT :
print("right")
hero_plane.move_right()
elif event.key == K_w or event.key == K_UP :
print("down")
hero_plane.move_up()
elif event.key == K_s or event.key == K_DOWN :
print("down")
hero_plane.move_down()
elif event.key == K_SPACE :
print("space")
hero_plane.launch_bullet()
# 通过延时来降低while循环的循环速度,从而降低CPU占用率
time.sleep(.01)
pygame.display.update()

if __name__ == '__main__' :
start()

plane.py

import random
import pygame
from bullet import *
class HeroPlane :
def __init__(self,screen):
# 设置飞机默认的位置
self.x = 200
self.y = 480
# 设置要显示内容的窗口
self.screen = screen
# 保存飞机的图片
self.image_name = "./feiji/hero.gif"
# 根据图片路径生成飞机图片
self.image = pygame.image.load(self.image_name).convert()
# 用来存储飞机发射的所有子弹
self.bullet_list = []
def display(self):
self.screen.blit(self.image,(self.x,self.y))
need_del_list = []
for item in self.bullet_list :
if item.judge() :
need_del_list.append(item)
for del_item in need_del_list :
self.bullet_list.remove(del_item)
for bullet in self.bullet_list :
bullet.display()
bullet.move()
# 飞机左移和右移
def move_left(self):
self.x -= 10
def move_right(self):
self.x += 10
# 飞机上移和下移
def move_up(self):
self.y -= 10
def move_down(self):
self.y += 10
# 发射子弹
def launch_bullet(self):
new_bullet = Bullet(self.x,self.y,self.screen)
self.bullet_list.append(new_bullet)

class EnemyPlane :
def __init__(self, screen):
# 设置飞机默认的位置
self.x = 0
self.y = 0
# 设置初始运动方向
self.direction = "right"
# 设置要显示内容的窗口和图像
self.screen = screen
self.image_name = "./feiji/enemy-1.gif"
self.image = pygame.image.load(self.image_name).convert()
# 用来存储敌人飞机发射的所有子弹
self.bullet_list = []
def display(self):
# 更新飞机的位置
self.screen.blit(self.image, (self.x, self.y))
# 存放需要删除的对象信息
need_del_list = []
for item in self.bullet_list :
if item.judge() :
need_del_list.append(item)
for del_item in need_del_list :
self.bullet_list.remove(del_item)
for bullet in self.bullet_list :
bullet.display()
bullet.move()
def move(self):
# 如果碰到了右边边界,那么往左走;如果碰到了左边边界,那么往右走
if self.direction == "right" :
self.x += 2
elif self.direction == "left" :
self.x -= 2
if self.x > 480 - 50 :
self.direction = "left"
elif self.x < 0 :
self.direction = "right"
# 发射子弹
def launch_bullet(self):
number = random.randint(1, 100)
if number == 88 :
new_bullet = EnemyBullet(self.x,self.y,self.screen)
self.bullet_list.append(new_bullet)

bullet.py

import pygame
class Bullet :
def __init__(self,x,y,screen):
self.x = x + 40
self.y = y - 20
self.screen = screen
self.image = pygame.image.load("./feiji/bullet-3.gif").convert()
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
self.y -= 2
def judge(self):
if self.y < 0 :
return True
else:
return False

class EnemyBullet :
def __init__(self, x, y, screen):
self.x = x + 30
self.y = y + 30
self.screen = screen
self.image = pygame.image.load("./feiji/bullet-1.gif").convert()
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
self.y += 2
def judge(self):
if self.y > 642 :
return True
else:
return False

img

04 最新版本

当前版本参考了网络上的一些资料,并使用 pyinstaller 将当前版本打包成 exe 文件

img